﻿#region using statements

using NGen;

using TowerDefense.Misc;

#endregion

namespace TowerDefense.Objects.Enemies
{
	public class GameObjectEnemy : GameObjectEnemyBase
	{
		/// <summary>
		/// 	initialize this enemy
		/// </summary>
		protected override void _Initialize() {
			Velocity = 80.0f;
			Health = 25 + GameEngine.GetService<GameStats>().Level * 10;
			Bounty = 5 + GameEngine.GetService<GameStats>().Level / 3;
			base._Initialize();
		}
	}
}